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Steam download 0 bytes
Steam download 0 bytes





steam download 0 bytes

Now we need to decode the message we recieved by using the to get the string and passing the correct parameters. Int bytesRead = nwStream.Read(buffer, 0, client.ReceiveBufferSize) The number of bytes we want to read from the NetworkStream. Now we need to set the offset, where we want to start reading in the buffer. an array of type byte, and we declared that above <- This is what we are reading from. Now we need to read the bytes and store the bytes we read in a int, we do this by using our nwStream.Read function and pass it the correct parameters. This will hold the byte size that we recieve from the client in memory.īyte buffer = new byte To clarify, it does save the image in my folder but I can't open it because it's 0 bytes.

steam download 0 bytes

However when I download the stream with my client, it downloads 0 bytes. I send a command to the server using my client (in this case it's "Webcam") and the server receives it, takes a picture using the webcam, gets the bytes and then sends the bytes over a network stream to the client.

Steam download 0 bytes Pc#

I have my Server (this runs on my laptop) and I have my Client (which runs on my PC which will later be on my phone - but thats not relevant). I'm using my webcam as a security camera right now due to the fact that I have not gotten the time to buy a real one yet so my laptop will have to do. I'm currently working on a project that involves me taking a picture with my laptop camera on a given command.







Steam download 0 bytes